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Evalin on 08 Feb : 18:42
the lich king is a pussy 60 mil health i mean seriously? give him like 120 and make it a 50 minute fight imo lol
EtherBoo on 07 Feb : 23:05
I actually think this content has been pushed out pretty quickly.

Maybe it's the rate of our progression, but I feel like very few guilds get to finish the content in it's entirety.

I was not itching for this patch, I was hoping it would be out in the middle of Jan.
Thalandal on 07 Feb : 16:13
I will be at drill until at least tommorrow. I will miss raid tonight just give the official heads up.
Ensgnblack on 07 Feb : 14:06
Blizzard takes too long on content: whining. BLizzard releases something "untested:" Whining.
EtherBoo on 07 Feb : 13:31
Or Blizzard could... you know... test their content before the release it.

If Saronite Bombs are used as commonly as it's claimed, then this should have really been tested. It's not like it's something odd like a Warlock casting Drain Soul immediately after a Paladin Judges that might cause a bug slip through the cracks.
Firesnake on 07 Feb : 12:04
Having fights that are bug-free > having tickets answered about frost emblems imo
EtherBoo on 07 Feb : 09:11
Also, the GMs should be answering tickets that take 3 days, not watching fights.
EtherBoo on 07 Feb : 09:10
If they hadn't used the exploit, either by accident or on purpose, and we used it 3 - 5 weeks down the line as the first guild to find it, we wouldn't get banned because nobody would care at that point.
Firesnake on 07 Feb : 03:40
It was the first time anyone had attempted the Lich King on 25 man, why wouldn't they be monitoring it?
EtherBoo on 06 Feb : 23:54
I really doubt that.

I find it hilarious that Blizzard either had a GM present in the instance watching the fight or reviewed their combat logs.
Morwraith on 06 Feb : 13:46
Because GMs weren't watching the encounter...and it wasn't Ensidia...oh wait. I'm guessing that they could have got a response within 10 minutes. But in the end I guess we'll never know.
RedeemerX on 05 Feb : 15:42
I agree with stuff.. Ensidia was going for world first kill so I doubt that in the heat of the moment they would think 'lets wipe, open a ticket, wait 2 days and waste 1 of the 20 shared attempts'
stuffadin on 05 Feb : 14:43
Report it and wait? My average ticket time over the last 6 months has been about 1.5 days. This was patch day on the last major piece of content in the expansion. They were trying for World First. I don't think that would have been a fair option, realistically.
Morwraith on 04 Feb : 16:47
Yeah, too long didn't realize until after whoops.
Ensgnblack on 04 Feb : 16:18
Holy chat box novel, batman!



Posted by: TheDarkside on Wednesday 03 February 2010 - 12:57:11 | Comments: 2


Posted by: iconoclast on Friday 22 January 2010 - 22:47:30 | Comments: 2





TWO TEN MAN GROUPS GET THE BAD PROFESSOR DOWN!

Posted by: iconoclast on Saturday 16 January 2010 - 11:32:30 | Comments: 1


Armory Update - Model Viewer and Character Feeds!
"One of the most interesting armory update is here, I announced it a couple of weeks ago and it is now live on the US armory site and will be available shortly on the EU one. Here is what you can get on any armory profile

3D Model Viewer
Every character profile now has a 3D model viewer that displays the character in his or her currently equipped gear, and accurately displays the character's physical features, hairstyle, and helm/cloak display as they appear in-game. Mousing over the character model window brings up a control panel with the following controls :

Camera controls: To rotate the camera around a character, click and hold the left mouse button while moving the mouse left and right, or click the arrow buttons in the top left of the window. To zoom in and out, use the mouse wheel while hovering over the character window, or click the zoom buttons in the top left of the window. To move the character within the frame, right-click and drag the character in the window (or on the small square in the bottom left corner of the window).
Animations: Each character has a selection of animations that they can perform. Use the arrows next to the animation's name to cycle through them. The available animations are determined by the character's class and currently equipped weapons.
Capture pose: If you are logged in, you can set the default pose of any character on your account. Use the camera and animation controls to create a pose, then click the save icon to set it as the default. All visitors to the character's profile will then see the character in that pose.
Play controls: The rewind, pause, and fast forward buttons allow you to fine-tune a pose for a character.
Fullscreen mode: You can view the character in a fullscreen display against a selection of backgrounds. All controls will continue to function in fullscreen mode.
Embed: You can embed a standalone, interactive version of the character's model viewer in a compatible website, such as a social networking site, guild website, or forum.
Options: Extra options include selecting a background in fullscreen mode and toggling the display of a character's helm, cloak, or tabard."
Posted by: iconoclast on Thursday 14 January 2010 - 09:18:46 | Comments: 3


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